Meshy V7 Multi-Image to 3D
Reconstruct a textured GLB from 1 to 4 views of the same object, with controls for topology, polygon count, symmetry, pose, PBR maps, and optional hum
Reconstruct a textured GLB from 1 to 4 views of the same object, with controls for topology, polygon count, symmetry, pose, PBR maps, and optional humanoid rigging and animation. Choose this mode over the single-image version when front, side, or rear views are available and consistent shape reconstruction matters more than one-view convenience.
All input images should show the same object from different angles. This node always generates textures and does not expose Ultra mode. Disabling remeshing returns triangle topology and ignores the topology and polygon-count controls. The node returns the animated GLB when animation is enabled, otherwise the rigged GLB when rigging is enabled, and otherwise the base GLB.
Images
ArrayProvide 1 to 4 images of the same object from different angles. JPEG, PNG, AVIF, and HEIF inputs are supported, up to 20 MB per image.
Texture Prompt
StringOptional text guidance for surface appearance and materials, up to 600 characters. Used only when texturing is enabled.
Texture Image
StringOptional image used to guide surface appearance. Used only when texturing is enabled.
Topology
StringTopology used by the remeshing stage.
triangleTarget Polygon Count
NumberTarget polygon count used by the remeshing stage, from 100 to 300,000.
30000Symmetry
StringLet the model detect symmetry, disable it, or enforce it.
autoRemesh
BooleanCreate a controlled mesh using the selected topology and polygon count. When disabled, the result uses triangle topology.
truePBR Maps
BooleanGenerate metallic, roughness, and normal maps in addition to base colour.
falsePose
StringGenerate without a requested pose, in an A-pose, or in a T-pose.
noneTexture Prompt
StringOptional text guidance for surface appearance and materials, up to 600 characters.
Auto Rig
BooleanCreate a humanoid rig and include basic walking and running animations. Best results require clearly defined limbs.
falseCharacter Height
NumberApproximate humanoid height in metres. Must be greater than zero.
1.7Animation
BooleanApply one animation preset to the rigged character.
falseAnimation Action ID
NumberAnimation preset ID from 0 to 696. ID 0 is the Idle preset.
923D Model
StringGenerated GLB model. When requested, the animated result takes priority over the rigged result and base mesh.
Nodespell Team
Type
Node
Status
Official
Package
Nodespell AI
Category
AI / 3d / MeshyInput
Output