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Meshy V7 Multi-Image to 3D

Meshy V7 Multi-Image to 3D

Official

Reconstruct a textured GLB from 1 to 4 views of the same object, with controls for topology, polygon count, symmetry, pose, PBR maps, and optional hum

Nodespell AI
AI / 3d / Meshy

Reconstruct a textured GLB from 1 to 4 views of the same object, with controls for topology, polygon count, symmetry, pose, PBR maps, and optional humanoid rigging and animation. Choose this mode over the single-image version when front, side, or rear views are available and consistent shape reconstruction matters more than one-view convenience.

All input images should show the same object from different angles. This node always generates textures and does not expose Ultra mode. Disabling remeshing returns triangle topology and ignores the topology and polygon-count controls. The node returns the animated GLB when animation is enabled, otherwise the rigged GLB when rigging is enabled, and otherwise the base GLB.

Inputs (3)

Images

Array

Provide 1 to 4 images of the same object from different angles. JPEG, PNG, AVIF, and HEIF inputs are supported, up to 20 MB per image.

RequiredMulti InputMin: 1Max: 4

Texture Prompt

String

Optional text guidance for surface appearance and materials, up to 600 characters. Used only when texturing is enabled.

Multi InputMin: 0Max: 100

Texture Image

String

Optional image used to guide surface appearance. Used only when texturing is enabled.

Min: 0Max: 1
Parameters (11)

Topology

String

Topology used by the remeshing stage.

Default: triangle

Target Polygon Count

Number

Target polygon count used by the remeshing stage, from 100 to 300,000.

Default: 30000

Symmetry

String

Let the model detect symmetry, disable it, or enforce it.

Default: auto

Remesh

Boolean

Create a controlled mesh using the selected topology and polygon count. When disabled, the result uses triangle topology.

Default: true

PBR Maps

Boolean

Generate metallic, roughness, and normal maps in addition to base colour.

Default: false

Pose

String

Generate without a requested pose, in an A-pose, or in a T-pose.

Default: none

Texture Prompt

String

Optional text guidance for surface appearance and materials, up to 600 characters.

Default:

Auto Rig

Boolean

Create a humanoid rig and include basic walking and running animations. Best results require clearly defined limbs.

Default: false

Character Height

Number

Approximate humanoid height in metres. Must be greater than zero.

Default: 1.7

Animation

Boolean

Apply one animation preset to the rigged character.

Default: false

Animation Action ID

Number

Animation preset ID from 0 to 696. ID 0 is the Idle preset.

Default: 92
Outputs (1)

3D Model

String

Generated GLB model. When requested, the animated result takes priority over the rigged result and base mesh.

Nodespell Team

Creator profile

Type

Node

Status

Official

Package

Nodespell AI

Category

AI / 3d / Meshy

Input

Image

Output

3d

Keywords (8)

3dImage To 3dMesh GenerationTexturingPbrRigging
Use in Workflow