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Meshy V7 Image to 3D

Meshy V7 Image to 3D

Official

Create a textured GLB from one object image, with controls for mesh type, topology, polygon count, symmetry, pose, PBR maps, and optional humanoid rig

Nodespell AI
AI / 3d / Meshy

Create a textured GLB from one object image, with controls for mesh type, topology, polygon count, symmetry, pose, PBR maps, and optional humanoid rigging and animation. Choose this mode when only one strong reference view is available; use the multi-image mode when several consistent angles can better constrain hidden geometry.

Low-poly mode ignores the remeshing controls. Ultra mode is available only for textured output. Rigging works best on upright humanoid characters with clearly separated limbs, and applying an animation requires rigging. The node returns the animated GLB when animation is enabled, otherwise the rigged GLB when rigging is enabled, and otherwise the base GLB.

Inputs (3)

Image

String

Object image used to create the 3D model. JPEG, PNG, AVIF, and HEIF inputs are supported, up to 20 MB.

RequiredMin: 1Max: 1

Texture Prompt

String

Optional text guidance for surface appearance and materials, up to 600 characters. Used only when texturing is enabled.

Multi InputMin: 0Max: 100

Texture Image

String

Optional image used to guide surface appearance. Used only when texturing is enabled.

Min: 0Max: 1
Parameters (14)

Model Type

String

Choose a standard detailed mesh or a cleaner low-poly mesh. Low-poly mode ignores remeshing controls.

Default: standard

Topology

String

Topology used by the remeshing stage.

Default: triangle

Target Polygon Count

Number

Target polygon count used by the remeshing stage, from 100 to 300,000.

Default: 30000

Symmetry

String

Let the model detect symmetry, disable it, or enforce it.

Default: auto

Remesh

Boolean

Create a controlled mesh using the selected topology and polygon count.

Default: true

Generate Textures

Boolean

Generate surface textures for the model. Disable this for an untextured base mesh.

Default: true

PBR Maps

Boolean

Generate metallic, roughness, and normal maps in addition to base colour.

Default: false

Pose

String

Generate without a requested pose, in an A-pose, or in a T-pose.

Default: none

Texture Prompt

String

Optional text guidance for surface appearance and materials, up to 600 characters.

Default:

Auto Rig

Boolean

Create a humanoid rig and include basic walking and running animations. Best results require clearly defined limbs.

Default: false

Character Height

Number

Approximate humanoid height in metres. Must be greater than zero.

Default: 1.7

Animation

Boolean

Apply one animation preset to the rigged character.

Default: false

Animation Action ID

Number

Animation preset ID from 0 to 696. ID 0 is the Idle preset.

Default: 92

Ultra Mode

Boolean

Increase geometry fidelity and fine surface detail for textured output.

Default: false
Outputs (1)

3D Model

String

Generated GLB model. When requested, the animated result takes priority over the rigged result and base mesh.

Nodespell Team

Creator profile

Type

Node

Status

Official

Package

Nodespell AI

Category

AI / 3d / Meshy

Input

Image

Output

3d

Keywords (8)

3dImage To 3dMesh GenerationTexturingPbrRigging
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